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Frits de Laat
Level designer
Chaotic Works
We're exploring multiplayer action games in beautiful but devastating environments. Chaos is guaranteed, as for order, that's up to you.
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I worked on this project for about a year, this page will be updated further when there is more public information available
Project role
(Technical) Level Designer
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I was responsible for blocking out, playtesting and iterating on a multitude of level structures
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I have worked on blockout kits to speed up the white boxing process
- I worked closely together with art to keep blockouts and first art passes up to standard
- I created a multitude of systems that support gameplay from the level design side
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