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Frits de Laat

Level designer

Chaotic Works

We're exploring multiplayer action games in beautiful but devastating environments. Chaos is guaranteed, as for order, that's up to you.

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I worked on this project for about a year, this page will be updated further when there is more public information available

Project role

(Technical) Level Designer

  • I was responsible for blocking out, playtesting and iterating on a multitude of level structures

  • I have worked on blockout kits to speed up the white boxing process

  • I worked closely together with art to keep blockouts and first art passes up to standard
  • I created a multitude of systems that support gameplay from the level design side

Frits de Laat

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