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Frits de Laat
Level designer
About me
Hi! I'm Frits, a Level designer from the Netherlands. I graduated from Breda university of applied sciences with a degree in International Game Architecture and Design and have worked at Ubisoft Massive in Sweden and Vertigo Games Amsterdam.
When I was 7, I got my very first console, the Nintendo DS, where I fell in love with games like Pokemon Diamond and Super Mario Bros. From my love for playing those games, I started dabbling with creating my own games and levels within game maker and unity and playing those with my friends. At 11, a friend of mine was playing a just released game called Dark Souls. Being intrigued, I picked it up as well and started playing. After beating it with blood, sweat and tears, my love for video games was cemented forever, and I decided I wanted to create such amazing experiences myself, for others to enjoy.
Now, years later, I managed to turn my love for a hobby into a job, creating game experiences as a level designer, smiling at the sight of players enjoying the things I have made.
Skills
Design & Production
Game design
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Concepting & Prototyping
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Competitor analysis
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Flowcharts
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Feature breakdowns
Level design
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Sketching & Level planning
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Creating blockouts
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Playtesting & Rapid iteration
Production
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Agile (Scrum)
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Lean (Kanban)
Software
Documentation
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Microsoft office
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Miro
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Confluence
Engines
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Unreal Engine 5
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Unity
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Snowdrop
Source control
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P4V
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Github
Scripting
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Visual scripting (UE5 & Snowdrop)
Project management
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Jira
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Trello
Other
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Vegas Pro 15.0
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Tiled
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Sketch up
Other
Languages
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Dutch (Native)
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English (Fluent)
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German (Basic proficiency)
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Japanese (Basic proficiency)
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