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Frits de Laat

Level designer

About me

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Hi! I'm Frits, a Level designer from the Netherlands. I graduated from Breda university of applied sciences with a degree in International Game Architecture and Design and have worked at Ubisoft Massive in Sweden and Vertigo Games Amsterdam.

When I was 7, I got my very first console, the Nintendo DS, where I fell in love with games like Pokemon Diamond and Super Mario Bros. From my love for playing those games, I started dabbling with creating my own games and levels within game maker and unity and playing those with my friends. At 11, a friend of mine was playing a just released game called Dark Souls. Being intrigued, I picked it up as well and started playing. After beating it with blood, sweat and tears, my love for video games was cemented forever, and I decided I wanted to create such amazing experiences myself, for others to enjoy.

Now, years later, I managed to turn my love for a hobby into a job, creating game experiences as a level designer, smiling at the sight of players enjoying the things I have made.

Skills

Design & Production

Game design​

  • Concepting & Prototyping

  • Competitor analysis

  • Flowcharts

  • Feature breakdowns

Level design

  • Sketching & Level planning

  • Creating blockouts

  • Playtesting & Rapid iteration

Production

  • Agile (Scrum)

  • Lean (Kanban)

Software

Documentation

  • Microsoft office

  • Miro

  • Confluence

Engines

  • Unreal Engine 5

  • Unity

  • Snowdrop

Source control

  • P4V

  • Github

Scripting

  • Visual scripting (UE5 & Snowdrop)

Project management

  • Jira

  • Trello

 

Other

  • Vegas Pro 15.0

  • Tiled

  • Sketch up

Other

Languages

  • Dutch (Native)

  • English (Fluent)

  • German (Basic proficiency)

  • Japanese (Basic proficiency)

Frits de Laat

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